Convert mouse sensitivity between games like Valorant, CS2, Apex Legends, Overwatch, and more. Match your aim across different games using cm/360.
Good for precision aiming, common in tactical shooters. Your cm/360 (46.7 cm) stays the same across both games, ensuring identical aim feel.
Mouse sensitivity conversion is the process of translating your aiming settings from one game to another so that the same physical mouse movement produces identical camera rotation in both games. When you switch between games like Valorant and CS2, the raw sensitivity numbers mean completely different things because each game uses its own sensitivity scale and calculation method. A converter bridges this gap by calculating the mathematically equivalent setting.
The goal is to maintain your muscle memory. If you've trained your aim in one game to the point where flicking to a target 20 centimeters away is automatic, you want that same 20-centimeter movement to produce the exact same result in any other game you play. Without proper conversion, switching games means retraining your aim from scratch every time.
The universal measurement for mouse sensitivity is cm/360 (centimeters per 360-degree turn). This represents how far you need to physically move your mouse to complete one full rotation in-game. It's hardware-independent and game-independent—the same cm/360 means the same physical movement requirement regardless of what game you're playing or what DPI your mouse uses.
The formula to calculate cm/360 is:
Where:
Each game has a unique yaw multiplier (sometimes called yaw rate or sensitivity coefficient) that defines how the game interprets sensitivity values. This is why a sensitivity of "1" in CS2 feels completely different from "1" in Valorant—they have different yaw multipliers.
Common yaw multipliers include:
| Game | Yaw Multiplier |
|---|---|
| CS2 / CS:GO | 0.022 |
| Valorant | 0.07 |
| Overwatch 2 | 0.0066 |
| Apex Legends | 0.022 |
| Fortnite | 0.5555 |
| Rainbow Six Siege | 0.00223 |
To convert sensitivity from Game A to Game B:
This preserves your cm/360, meaning the same physical mouse movement will produce the same rotation in both games.
eDPI (effective DPI) is another common metric for comparing sensitivity settings. It's calculated by multiplying your mouse DPI by your in-game sensitivity:
eDPI is useful for comparing settings between players using the same game but different DPI values. However, it cannot be directly compared across different games because each game's sensitivity scale is different. This is why cm/360 is preferred for cross-game comparisons.
Players using extremely low sensitivity typically need large mousepads (40cm+ width) and rely heavily on arm movements for large camera adjustments. This setup offers exceptional precision for long-range engagements and is popular among tactical shooter players who prioritize accuracy over speed. The downside is difficulty performing quick 180-degree turns and potential fatigue during extended sessions.
Low sensitivity is the most common range among professional FPS players, particularly in games like CS2 and Valorant where precision is paramount. It provides excellent accuracy while still allowing reasonably quick camera movements. Most professional players in tactical shooters fall within this range.
Medium sensitivity balances precision with mobility. It's suitable for games requiring both accurate aim and quick reactions, such as Apex Legends or Overwatch. Players can comfortably use a mix of arm and wrist aiming at this range.
High sensitivity favors speed over precision. It's useful for games with high movement speed or when playing characters that require frequent rapid turns. Players primarily use wrist movements at this range, reducing arm fatigue but requiring more precise motor control.
Very high sensitivity allows near-instant camera movements but sacrifices fine aiming precision. It's uncommon in competitive FPS games but might suit certain playstyles or games where precise aim is less critical than rapid camera control.
Higher resolution displays and larger monitors can make the same sensitivity feel different. On a larger monitor, small movements appear more significant visually, which can make your sensitivity feel faster than it actually is. Some players adjust their sensitivity slightly when changing monitor setups.
Different games and roles favor different sensitivity ranges. A sniper in a tactical shooter benefits from lower sensitivity for precise long-range shots, while a close-quarters specialist in a battle royale might prefer slightly higher sensitivity for tracking fast-moving targets and checking corners quickly.
Your desk space, mousepad size, and seating position all influence what sensitivity is practical for you. A small desk with limited mouse space necessitates higher sensitivity, while a large mousepad opens up the option for lower sensitivity if desired.
Some players naturally prefer arm aiming (lower sensitivity, using whole arm movements), while others prefer wrist aiming (higher sensitivity, primarily moving the wrist). Neither style is objectively better—many professional players succeed with both approaches. The best sensitivity is one that feels comfortable and allows you to aim consistently.
Start with a sensitivity that allows you to comfortably perform a 180-degree turn without lifting your mouse or running out of mousepad space. This ensures you can always react to threats from any direction.
In a practice range or aim trainer, test how accurately you can track moving targets and hit small stationary targets. If you consistently overshoot or undershoot, adjust accordingly.
Make sure you can quickly flick to targets appearing at the edge of your screen. If you feel like you're fighting against your mouse to turn fast enough, consider increasing sensitivity slightly.
Aim trainers are useful, but real game situations involve different types of movements, stress, and target tracking. Play actual matches and note where you struggle—missing close-range tracking might suggest sensitivity is too low, while missing precise shots could indicate it's too high.
When adjusting sensitivity, make small changes (10-20% at a time) and give yourself time to adapt before changing again. Large jumps make it impossible to build consistent muscle memory.
Many games have separate sensitivity settings for hip-fire and aimed shooting. When converting, make sure to convert both settings appropriately. Some converters only handle the main sensitivity, leaving ADS at default values.
Windows and some games have mouse acceleration features that modify how sensitivity responds at different movement speeds. For consistent aim, most competitive players disable all forms of mouse acceleration. Ensure this setting is consistent between games when converting sensitivity.
Field of view (FOV) affects how sensitivity feels. The same cm/360 at 90 FOV will feel different than at 110 FOV because objects on screen move at different rates. Some converters account for this, but many don't. If games have significantly different FOV settings, you may need to adjust your converted sensitivity slightly.
Some older methods converted sensitivity based on pixel movement rather than physical rotation. This produces incorrect results when games run at different resolutions. Always use cm/360 or degree-based conversion methods for accuracy.
Professional players' settings vary widely, but studying them can provide useful reference points:
Most professionals use between 25-50 cm/360. The average in Valorant tends to be around 35-45 cm/360, while CS2 professionals often trend slightly lower at 40-55 cm/360. These games reward precise aim over rapid movement, pushing players toward lower sensitivities.
Battle royale professionals often use slightly higher sensitivity (25-40 cm/360) due to the need for quick reactions and the variety of engagement distances. The unpredictable nature of these games favors versatility over pure precision.
Settings vary dramatically based on hero choice. Hitscan DPS players typically use 25-40 cm/360, while tank and support players might use 30-50 cm/360 or higher for better situational awareness.
If a mathematically correct conversion doesn't feel right, consider these factors:
This is often caused by:
If your aim varies day to day, it might not be a sensitivity issue. Factors like fatigue, grip tension, mousepad condition, and even ambient temperature (affecting mousepad friction) can cause perceived sensitivity changes.
For ongoing sensitivity management, consider:
Remember that sensitivity is deeply personal. While conversion tools ensure mathematical equivalence, you may still need small adjustments based on how each game feels to you. Use converted values as a starting point, then fine-tune based on your actual performance in-game.