Gaming

Mouse Sensitivity Converter

Convert mouse sensitivity between games like Valorant, CS2, Apex Legends, Overwatch, and more. Match your aim across different games using cm/360.

CS2 / CS:GO Sensitivity
1.11
CS2 / CS:GO sensitivity
1.11
cm per 360°
46.7 cm
Inches per 360°
18.37 in
Sensitivity type
Low

eDPI comparison

Valorant eDPI
280.0
CS2 / CS:GO eDPI
890.9

Good for precision aiming, common in tactical shooters. Your cm/360 (46.7 cm) stays the same across both games, ensuring identical aim feel.

What is mouse sensitivity conversion?

Mouse sensitivity conversion is the process of translating your aiming settings from one game to another so that the same physical mouse movement produces identical camera rotation in both games. When you switch between games like Valorant and CS2, the raw sensitivity numbers mean completely different things because each game uses its own sensitivity scale and calculation method. A converter bridges this gap by calculating the mathematically equivalent setting.

The goal is to maintain your muscle memory. If you've trained your aim in one game to the point where flicking to a target 20 centimeters away is automatic, you want that same 20-centimeter movement to produce the exact same result in any other game you play. Without proper conversion, switching games means retraining your aim from scratch every time.

How sensitivity conversion works

The cm/360 standard

The universal measurement for mouse sensitivity is cm/360 (centimeters per 360-degree turn). This represents how far you need to physically move your mouse to complete one full rotation in-game. It's hardware-independent and game-independent—the same cm/360 means the same physical movement requirement regardless of what game you're playing or what DPI your mouse uses.

The formula to calculate cm/360 is:

cm/360=360×2.54DPI×Sensitivity×Yaw\text{cm/360} = \frac{360 \times 2.54}{\text{DPI} \times \text{Sensitivity} \times \text{Yaw}}

Where:

  • DPI is your mouse's dots per inch setting
  • Sensitivity is your in-game sensitivity value
  • Yaw is a game-specific multiplier that determines how much the view rotates per sensitivity unit

The yaw multiplier

Each game has a unique yaw multiplier (sometimes called yaw rate or sensitivity coefficient) that defines how the game interprets sensitivity values. This is why a sensitivity of "1" in CS2 feels completely different from "1" in Valorant—they have different yaw multipliers.

Common yaw multipliers include:

GameYaw Multiplier
CS2 / CS:GO0.022
Valorant0.07
Overwatch 20.0066
Apex Legends0.022
Fortnite0.5555
Rainbow Six Siege0.00223

The conversion formula

To convert sensitivity from Game A to Game B:

SensitivityB=SensitivityA×YawAYawB\text{Sensitivity}_B = \text{Sensitivity}_A \times \frac{\text{Yaw}_A}{\text{Yaw}_B}

This preserves your cm/360, meaning the same physical mouse movement will produce the same rotation in both games.

Understanding eDPI

eDPI (effective DPI) is another common metric for comparing sensitivity settings. It's calculated by multiplying your mouse DPI by your in-game sensitivity:

eDPI=DPI×Sensitivity\text{eDPI} = \text{DPI} \times \text{Sensitivity}

eDPI is useful for comparing settings between players using the same game but different DPI values. However, it cannot be directly compared across different games because each game's sensitivity scale is different. This is why cm/360 is preferred for cross-game comparisons.

Sensitivity ranges and their characteristics

Very low sensitivity (60+ cm/360)

Players using extremely low sensitivity typically need large mousepads (40cm+ width) and rely heavily on arm movements for large camera adjustments. This setup offers exceptional precision for long-range engagements and is popular among tactical shooter players who prioritize accuracy over speed. The downside is difficulty performing quick 180-degree turns and potential fatigue during extended sessions.

Low sensitivity (40-60 cm/360)

Low sensitivity is the most common range among professional FPS players, particularly in games like CS2 and Valorant where precision is paramount. It provides excellent accuracy while still allowing reasonably quick camera movements. Most professional players in tactical shooters fall within this range.

Medium sensitivity (25-40 cm/360)

Medium sensitivity balances precision with mobility. It's suitable for games requiring both accurate aim and quick reactions, such as Apex Legends or Overwatch. Players can comfortably use a mix of arm and wrist aiming at this range.

High sensitivity (15-25 cm/360)

High sensitivity favors speed over precision. It's useful for games with high movement speed or when playing characters that require frequent rapid turns. Players primarily use wrist movements at this range, reducing arm fatigue but requiring more precise motor control.

Very high sensitivity (under 15 cm/360)

Very high sensitivity allows near-instant camera movements but sacrifices fine aiming precision. It's uncommon in competitive FPS games but might suit certain playstyles or games where precise aim is less critical than rapid camera control.

Factors that affect your sensitivity choice

Monitor and resolution

Higher resolution displays and larger monitors can make the same sensitivity feel different. On a larger monitor, small movements appear more significant visually, which can make your sensitivity feel faster than it actually is. Some players adjust their sensitivity slightly when changing monitor setups.

Game type and character

Different games and roles favor different sensitivity ranges. A sniper in a tactical shooter benefits from lower sensitivity for precise long-range shots, while a close-quarters specialist in a battle royale might prefer slightly higher sensitivity for tracking fast-moving targets and checking corners quickly.

Physical setup

Your desk space, mousepad size, and seating position all influence what sensitivity is practical for you. A small desk with limited mouse space necessitates higher sensitivity, while a large mousepad opens up the option for lower sensitivity if desired.

Personal preference and aim style

Some players naturally prefer arm aiming (lower sensitivity, using whole arm movements), while others prefer wrist aiming (higher sensitivity, primarily moving the wrist). Neither style is objectively better—many professional players succeed with both approaches. The best sensitivity is one that feels comfortable and allows you to aim consistently.

How to find your ideal sensitivity

Step 1: Establish a baseline

Start with a sensitivity that allows you to comfortably perform a 180-degree turn without lifting your mouse or running out of mousepad space. This ensures you can always react to threats from any direction.

Step 2: Test precision

In a practice range or aim trainer, test how accurately you can track moving targets and hit small stationary targets. If you consistently overshoot or undershoot, adjust accordingly.

Step 3: Test speed

Make sure you can quickly flick to targets appearing at the edge of your screen. If you feel like you're fighting against your mouse to turn fast enough, consider increasing sensitivity slightly.

Step 4: Play real matches

Aim trainers are useful, but real game situations involve different types of movements, stress, and target tracking. Play actual matches and note where you struggle—missing close-range tracking might suggest sensitivity is too low, while missing precise shots could indicate it's too high.

Step 5: Make incremental adjustments

When adjusting sensitivity, make small changes (10-20% at a time) and give yourself time to adapt before changing again. Large jumps make it impossible to build consistent muscle memory.

Common conversion mistakes to avoid

Ignoring aim-down-sights (ADS) sensitivity

Many games have separate sensitivity settings for hip-fire and aimed shooting. When converting, make sure to convert both settings appropriately. Some converters only handle the main sensitivity, leaving ADS at default values.

Forgetting about mouse acceleration

Windows and some games have mouse acceleration features that modify how sensitivity responds at different movement speeds. For consistent aim, most competitive players disable all forms of mouse acceleration. Ensure this setting is consistent between games when converting sensitivity.

Not accounting for FOV differences

Field of view (FOV) affects how sensitivity feels. The same cm/360 at 90 FOV will feel different than at 110 FOV because objects on screen move at different rates. Some converters account for this, but many don't. If games have significantly different FOV settings, you may need to adjust your converted sensitivity slightly.

Using pixel-based conversion for different resolutions

Some older methods converted sensitivity based on pixel movement rather than physical rotation. This produces incorrect results when games run at different resolutions. Always use cm/360 or degree-based conversion methods for accuracy.

Sensitivity settings of professional players

Professional players' settings vary widely, but studying them can provide useful reference points:

Tactical shooters (CS2, Valorant)

Most professionals use between 25-50 cm/360. The average in Valorant tends to be around 35-45 cm/360, while CS2 professionals often trend slightly lower at 40-55 cm/360. These games reward precise aim over rapid movement, pushing players toward lower sensitivities.

Battle royale games (Apex Legends, Warzone)

Battle royale professionals often use slightly higher sensitivity (25-40 cm/360) due to the need for quick reactions and the variety of engagement distances. The unpredictable nature of these games favors versatility over pure precision.

Hero shooters (Overwatch 2)

Settings vary dramatically based on hero choice. Hitscan DPS players typically use 25-40 cm/360, while tank and support players might use 30-50 cm/360 or higher for better situational awareness.

Troubleshooting sensitivity conversion issues

Converted sensitivity still feels wrong

If a mathematically correct conversion doesn't feel right, consider these factors:

  1. Frame rate differences can affect how smooth aiming feels, creating a perceived sensitivity difference
  2. Input lag variations between games affect responsiveness
  3. Different movement mechanics (like inertia or acceleration) can make the same sensitivity feel different contextually
  4. Zoom sensitivities might not have been converted properly

Mouse feels sluggish or floaty

This is often caused by:

  • High input lag in the game settings (enable low-latency modes if available)
  • V-sync or frame rate limiters adding delay
  • Raw input not enabled in games that support it
  • Windows mouse settings interfering (check for enhance pointer precision and adjust pointer speed to 6/11)

Inconsistent aim between sessions

If your aim varies day to day, it might not be a sensitivity issue. Factors like fatigue, grip tension, mousepad condition, and even ambient temperature (affecting mousepad friction) can cause perceived sensitivity changes.

Additional resources

For ongoing sensitivity management, consider:

  • Aim trainers like Aim Lab or Kovaak's, which use standardized sensitivity systems and can help you practice consistently across games
  • Community sensitivity databases that collect professional player settings as reference points
  • Mouse review sites that test sensor accuracy, which affects whether your mouse accurately reflects your intended sensitivity

Remember that sensitivity is deeply personal. While conversion tools ensure mathematical equivalence, you may still need small adjustments based on how each game feels to you. Use converted values as a starting point, then fine-tune based on your actual performance in-game.