Calculate your effective DPI (eDPI) for gaming. Compare sensitivities across different DPI settings and see how you rank against pro players.
Very High Sensitivity
Extremely fast, may hurt precision
eDPI = DPI × Sensitivity. It lets you compare sensitivity settings regardless of hardware DPI. Lower eDPI = more mouse movement needed.
eDPI stands for "effective DPI" or "effective dots per inch." It's calculated by multiplying your mouse's hardware DPI by your in-game sensitivity. This gives you a single number that represents your true sensitivity, regardless of which DPI and sensitivity combination you use.
Two players with the same eDPI will have identical cursor/crosshair speeds, even if one uses 400 DPI with sensitivity 2 and another uses 800 DPI with sensitivity 1.
All three have identical effective sensitivity.
When someone shares their sensitivity settings, you need both their DPI and in-game sens to replicate it. eDPI eliminates this complexity—if you know your target eDPI, you can calculate the appropriate sensitivity for any DPI.
Pro player settings are often shared as eDPI, making it easy to try different settings without worrying about DPI differences.
If you change your mouse DPI (for desktop use, for example), you can quickly calculate the new in-game sensitivity to maintain the same eDPI.
| Player | Team | eDPI |
|---|---|---|
| TenZ | Sentinels | 200 |
| Shroud | — | 260 |
| Average pro | — | 280 |
| Tarik | — | 320 |
Valorant pro range: 200–400 eDPI
| Player | Team | eDPI |
|---|---|---|
| s1mple | NAVI | 1236 |
| NiKo | G2 | 800 |
| Average pro | — | 880 |
| f0rest | — | 400 |
CS:GO pro range: 600–1200 eDPI
| Player | Role | eDPI |
|---|---|---|
| Profit | DPS | 3800 |
| Carpe | DPS | 4400 |
| Average pro | — | 4500 |
Overwatch pro range: 2800–7000 eDPI
| Player | eDPI |
|---|---|
| Aceu | 800 |
| ImperialHal | 1600 |
| Average pro | 1200 |
Apex pro range: 800–1800 eDPI
Another way to measure sensitivity is cm/360 (or inches/360)—the distance you need to move your mouse to complete a 360° turn in-game.
The "yaw" value varies by game engine.
| Sensitivity | cm/360 | Description |
|---|---|---|
| Very low | 50-80 cm | Arm aimer, large mousepad needed |
| Low | 30-50 cm | Common for precision shooters |
| Medium | 20-30 cm | Balanced approach |
| High | 10-20 cm | Wrist aimer |
| Very high | < 10 cm | Extreme speed, less precision |
Pros:
Cons:
Pros:
Cons:
Not necessarily. While higher DPI means more data points, differences above 800-1600 DPI are imperceptible for most players. Choose a DPI that gives you a comfortable in-game sensitivity.
While many do, it's mostly historical. 400 DPI was standard when optical mice first became popular. Modern pros use 400-1600 DPI, with the trend moving toward 800-1600 for smoother desktop usage.
Some argue mice have a "native" DPI that's most accurate. For quality gaming mice, this is largely irrelevant—use what's comfortable.
eDPI only works for comparing sensitivity within the same game. Different games have different sensitivity systems, so eDPI 800 in CS:GO is not the same as eDPI 800 in Valorant.
For cross-game conversion, use a sensitivity converter that accounts for:
When changing sensitivity, give yourself at least a week to adjust before deciding if it works. Your aim will initially feel worse.
Use aim trainers like:
There's no "perfect" sensitivity. Many pro players use vastly different sensitivities and perform at the highest level.
| Playstyle | Relative eDPI | Description |
|---|---|---|
| AWPer/Sniper | Lower | Precision over speed |
| Rifler | Average | Balanced |
| Entry/Duelist | Slightly higher | Quick reactions needed |
| Support | Average | Consistent positioning |
| Flex | Average | Adaptability |